Archived News

  • Wakacube (Cubemania) Game Coming to Windows Phone 7
    Apr 09, 2011

    Coming soon to a mobile near you is a port of the Vectorlight game Cubemania. Wakacube has been developed specifically for the Windows Phone 7.

  • HTML5 iPhone Game - Nano Tanks
    Feb 08, 2011

    Launched today is the new Nano Tanks game for HTML5 enabled browsers and mobile devices such as the iPhone and iPad. The tanks have gone mobile!

  • HTML5 Games - Newspaper Dude and Tiny Defense
    Jan 05, 2011

    Here we are pleased to release 2 HTML5 games written specifically for mobile devices. First up is Newspaper Dude which targets the iPhone/iPad specifically and the web.

  • Announcing Silverlight 5
    Dec 02, 2010

    Announced today at the Silverlight Firestarter was Silverlight 5. Coming a month after the PDC debacle where we were left wondering if Silverlight even had a future...

  • Silverlight 4 Controls V5.3.3 Released
    Dec 01, 2010

    Silverlight 4 Liquid Controls V5.3.3 release contains several fixes raised in the forums.

  • Cubemania - 3D Physics Silverlight Game
    Nov 27, 2010

    Released today is the new 3D physics driven puzzle/strategy game Cubemania. The aim of the game is to throw balls of varying strengths at the stacks of crates in order to knock them off for points.

  • New HTML5 Games Added
    Oct 15, 2010

    Added recently to the HTML5 games section are the games Canvas Rider, Contrasaurus, a cool dino munch-em-up, the rather cute Monkey Fortress and Blackjack.

  • New Silverlight Games Added
    Oct 15, 2010

    After looking at some of the great Silverlight games available from outside of Vectorlight we have added some of the best out there.

Free Silverlight and HTML5 Content

Dan said:
About Me

Welcome to vectorlight.net, here you will find Silverlight and HTML5 content ranging from tutorials and controls to demos and games. Also here is our Online Chat and Content Management System. To download content or to record your game highscores you will need to register for free.

Chat App Converted to HTML and JQuery

Converted from Silverlight to HTML and Javascript/JQuery is the Vectorlight Chat App.  Login using your Vectorlight password to chat using your username and avatar.  For those without a username can use a guest account.

HTML Chat App

Sep 08, 2011 - read more...

Big Guns Tower Defense on iPhone, Android and Web

Big Guns has made the leap from Windows Phone 7 (XNA) to HTML5 so you can now play it on your iPhone, Android and other HTML5 compatible devices.  You can play it now here or, for mobile users, you can play Big Guns here.

Big Guns Tower Defense for iPhone and Android

Jul 02, 2011 - read more...

HTML5 Games - Word Poppers and Batty the Ball

As the take-up of HTML5 quickens (74% of users currently have a browser capable of HTML5 Canvas) we present two more games for both your browser and mobile.

Word Poppers is a simple word-based puzzle game.  The objective is to complete the unknown word by clicking on letters that are floating around in bubbles. The web version can be played here, the mobile version is here.

Batty the Ball is a remake of the classic bat and ball games from the '80s.  Move your bat left and right to deflect the ball into the colored blocks, the aim being to destroy them all without losing your three lives.  The web version can be played here, the mobile version is here.

Word Poppers

Batty the Ball

Jun 04, 2011 - read more...

Big Guns Tower Defense on Windows Phone 7

Coming soon to Windows Phone 7 is an XNA port of the popular Vectorlight tower defense game Super Tower Defense.  Whilst retaining many of the graphical and gameplay features of the original Silverlight game, the WP7 version opts for a smaller and simpler level structure.

Like Wakacube, Big Guns Tower Defense has made the switch from Silverlight to XNA due to performance issues with Silverlight on WP7.  In fact, for good game performance on WP7 with smooth framerates XNA is a must.

You can get it for your Windows Phone 7 here:

http://social.zune.net/redirect?type=phoneApp&id=6a04acc1-6978-e011-986b-78e7d1fa76f8

Big Guns Tower Defense is completely free.  Here's a couple of screenshots of the game.

Big Guns Tower Defense

Big Guns Tower Defense Level

May 06, 2011 - read more...

Wakacube WP7 Update

Released to the Windows Phone 7 marketplace today is Version 1.1 of Wakacube the 3D physics game of skill.  Included in the update are more levels (30 in total) and new mode "Wakatime" which generates random crate structures to keep players entertained long after the levels have been completed.

Also present is a new Preview mode allowing you to move the camera before taking a shot making it easier to aim.  The scoring has been improved, points scored for distance, rotation and accuracy are now split up and appear clearly at the end of each shot.

Under the bonnet the physics engine has been greatly improved and now uses standard XNA Vector3 and Matrix types which will benefit performance greatly from the upcoming Mango update which accelerates operations on these data types.

The update is available in the marketplace, the Zune link is as follows:

http://social.zune.net/redirect?type=phoneApp&id=d8064d65-e462-e011-81d2-78e7d1fa76f8

Apr 26, 2011 - read more...

Latest Forum Posts

Here are latest posts from around the forums, if you have a question about any of the Liquid controls you can get your answers in the Forum.

I have the same Problem.


My RTB is hosted in a Silverlight Accordion control.

No icons appear for the items in the viewer if you using a silverlight 5 client... someone a solution for this problem?

http://img856.imageshack.us/img856/9233/20120126103715.jpg

normal you have to see:

http://www.vectorlight.net/documents/images/itemViewer.gif

vinaycs123 posted on Treeview Resources

Hi All,


I am using Liquid TreeView control to create menus with Checkboxes.However, I would like to have the Style resources of it so that i can customize the look and feel of the control.Can someone please provide me with the appropriate information.


Thanks & Regards.

apetrut posted on Scroller for Chart controls

Hi all.

I have tested the Scroller control with a Chart control and I want to ask you if there is any way in which I can block the movement of Y axis when I scroll horizontally and also if I can block the X axis when I scroll vertically.


Thanks.

Hello my friends,


 I beg of you to help resolve this issue.


 The menu does not appear anywhere in the main menu is not rendered, is invisible.

 I tried several ways to follow various tutorials, but does not show the menu.


 Below is the code:


_______________________________________________________________________________________________


<UserControl xmlns:my="clr-namespace:Hubble" x:Class="Hubble.MainPage"

    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"

    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"

    xmlns:d="http://schemas.microsoft.com/expression/blend/2008"

    xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"

    mc:Ignorable="d" xmlns:sdk="http://schemas.microsoft.com/winfx/2006/xaml/presentation/sdk"

    xmlns:liquidMenu="clr-namespace:Liquid;assembly=Liquid.Menu"                                  

    xmlns:toolkit="http://schemas.microsoft.com/winfx/2006/xaml/presentation/toolkit" d:DesignHeight="601" d:DesignWidth="799" Margin="0,0,0,0" xmlns:controls="clr-namespace:System.Windows.Controls;assembly=System.Windows.Controls" xmlns:dataInput="clr-namespace:System.Windows.Controls;assembly=System.Windows.Controls.Data.Input">


    <Grid Grid.Row="2" x:Name="LayoutRoot" Width="799" Height="601" ShowGridLines="True" Canvas.ZIndex="1">

        <liquidMenu:MainMenu Background="#FFE8D3D3" Height="25" Margin="0,4" Canvas.ZIndex="3" HorizontalContentAlignment="Stretch" ID="MnuSystem" x:Name="MnuPrincipal" Visibility="Visible" VerticalContentAlignment="Center" VerticalAlignment="Top" HorizontalAlignment="Stretch">

            <liquidMenu:MainMenu.Items>

                <liquidMenu:MainMenuItem ID="MnuSecurity" Text="System" Height="31" Width="536" Visibility="Visible" VerticalAlignment="Center" HorizontalContentAlignment="Left">

                    <liquidMenu:Menu>

                        <liquidMenu:MenuItem ID="MnuLogin" Shortcut="Ctrl+L" Text="Login" />

                        <liquidMenu:MenuDivider />

                        <liquidMenu:MenuItem ID="MnuLogOut" Shortcut="Ctrl+G" Text="LogOut" />

                        <liquidMenu:MenuDivider />

                        <liquidMenu:MenuItem ID="MnuQuit" Text="Quit" />

                    </liquidMenu:Menu>

                </liquidMenu:MainMenuItem>

            </liquidMenu:MainMenu.Items>

        </liquidMenu:MainMenu>


        <controls:TabControl Height="28" HorizontalAlignment="Left" Name="TabDeskTop" VerticalAlignment="Bottom" Width="799" TabStripPlacement="Bottom" FontSize="10" Grid.Row="1">

            <controls:TabItem Header="Login" Name="Tab001" Canvas.ZIndex="2" />

        </controls:TabControl>

    </Grid>

</UserControl>



using System;

using System.Collections.Generic;

using System.Net;

using System.Windows;

using System.Windows.Controls;

using System.Windows.Documents;

using System.Windows.Input;

using System.Windows.Media;

using System.Windows.Media.Animation;

using System.Windows.Navigation;

using System.Windows.Shapes;

using Liquid;


namespace Hubble

{


    public partial class MainPage : UserControl

    {


        public MainPage()

        {


            InitializeComponent();

            App.Current.Host.Content.Resized += new EventHandler(Content_Resized);


        }


        void Content_Resized(object sender, EventArgs e)

        {


            this.Width = App.Current.Host.Content.ActualWidth;  

            this.Height = App.Current.Host.Content.ActualHeight;

            LayoutRoot.Width = App.Current.Host.Content.ActualWidth;

            LayoutRoot.Height = App.Current.Host.Content.ActualHeight;

            TabDeskTop.Width = App.Current.Host.Content.ActualWidth;


        }


        private void MnuSystem_ItemSelected(object sender, MenuEventArgs e)

        {


            switch (e.Tag.ToString())

            {

                case "MnuLogin":

                    {

                        FrmLogin oFrmLogin;

                        oFrmLogin = new FrmLogin();

                        oFrmLogin.ParentLayoutRoot = LayoutRoot;

                        oFrmLogin.HasCloseButton = false;

                        oFrmLogin.ResizeMode = ResizeMode.CanMinimize;

                        oFrmLogin.Show();

                        break;

                    }

                case "MnuLogOut":

                    // ??? Disconect DataBase PostgreSQL                  

                    break;

                case "MnuQuit":

                    // ??? Exit Page Browser

                    break;

            }


        }


    }


}


_______________________________________________________________________________________________


 Thank you!

Hi


I have data in the following structure:

- Object1 contains a collection of Object2 objects

- Object2 contains a collection of Object3 objects

- Object4 contains a collection of Object4 objects


I want to show this in a TreeView. In the normal SL TreeView control, I use HierarchicalDataTemplate to implement binding - basically defining a datatemplate for each level in the tree (Object1, Object2, Object3 and Object4). How do I do databinding with your Liquid.TreeView control?


Thanks


Terence

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Tweets

Silverlight News

  • Client Server Communications
    Apr 07, 2011

    "This time i’m going to talk about some of the technology we created for our game PuzzleShare; the client->server communication system. The system we created uses silverlight on the client, but the code and techniques are applicable to all .net languages."


  • Silverlight Top 10 of 2010, A Year in Review
    Jan 11, 2011

    "For the Silverlight team, 2010 was a year when lots of hard work came to fruition. We launched Silverlight v4, announced 5, went mobile, went social and delivered transformative media experiences around the world."


  • Silverlight on XBOX?
    Nov 27, 2010

    Although not officially announced, its a pretty sure thing: "Microsoft is looking to expand its rich-media Silverlight platform onto the Xbox 360, in an apparent bid to increase the options for third-party developers on the device."


  • Microsoft:Our strategy with Silverlight has NOT shifted
    Nov 01, 2010

    "Make no mistake; we’ll continue to invest in Silverlight and enable developers to build great apps and experiences with it in the future."


  • Windows Phone 7 Launch Events
    Oct 05, 2010

    "October 12th is the big day. That’s the date for the Windows Phone 7 Developer Launch events and the MSDN Simulcast event you can sign up for, that'll be a full day of training on writing Windows Phone apps."


  • How does Silverlight compatibility work?
    Sep 12, 2010

    "Compatibility is extremely important to Silverlight, so how exactly do we achieve it?  Before we get into that, we need to take a moment to define different types of compatibility."



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