Vectorlight News

  • Chat App Converted to HTML and JQuery
    Sep 08, 2011

    Converted from Silverlight to HTML and Javascript/JQuery is the Vectorlight Chat App. Login using your Vectorlight password to chat using your username and avatar.

  • HTML5 iPhone,Android Big Guns Tower Defense
    Jul 02, 2011

    Big Guns has made the leap from Windows Phone 7 (XNA) to HTML5 so you can now play it on your iPhone, Android and other HTML5 compatible devices.

  • HTML5 Games - Word Poppers and Batty
    Jun 04, 2011

    As the take-up of HTML5 quickens (74% of users currently have a browser capable of HTML5 Canvas) we present two more games for both your browser and mobile.

  • Big Guns Tower Defense on Windows Phone 7
    May 06, 2011

    Coming soon to Windows Phone 7 is an XNA port of the popular Vectorlight tower defense game Super Tower Defense. Whilst retaining many of the graphical and gameplay features of the original Silverlight game.

  • Wakacube WP7 Update
    Apr 26, 2011

    Released to the Windows Phone 7 marketplace today is Version 1.1 of Wakacube the 3D physics game of skill. Included in the update are more levels (30 in total) and new mode Wakatime which generates random crate structures to keep players entertained long after the levels have been completed.

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Dynamic Transforms

Applying transforms to elements in XAML is fairly straight forward, for example the following will rotate some text:


<TextBlock Text="Some Rotated Text!">
    <TextBlock.RenderTransform>
        <RotateTransform Angle="90" />
    </TextBlock.RenderTransform>
</TextBlock>

Obviously this is fine for static rotation values, and animations using a Storyboard, however what if you want to specify the rotation in C#?  Or perhaps a Scale Transform in C#?

Dynamic Transforms

This simple example allows you to specify Rotation and Scale values and the image is rotated to reflect the current settings.

<UserControl x:Class="DynamicTransforms.MainPage"
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
    xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
    mc:Ignorable="d" d:DesignWidth="640" d:DesignHeight="480">
    <Grid x:Name="LayoutRoot">
        <Grid.ColumnDefinitions>
            <ColumnDefinition />
            <ColumnDefinition Width="Auto" />
        </Grid.ColumnDefinitions>
        <Image x:Name="image" Grid.Column="0" Source="assets/sign.jpg" Stretch="None" />
        <StackPanel Grid.Column="1" Orientation="Vertical">
            <TextBlock Text="Scale X" />
            <TextBox x:Name="scaleX" Width="50" Text="1.0" TextChanged="TextBox_TextChanged" />
            <TextBlock Text="Scale Y" />
            <TextBox x:Name="scaleY" Width="50" Text="1.0" TextChanged="TextBox_TextChanged" />
            <TextBlock Text="Rotation Angle" />
            <TextBox x:Name="rotate" Width="50" Text="0.0" TextChanged="TextBox_TextChanged" />
        </StackPanel>
    </Grid>
</UserControl>


Here we have 3 textboxes that allow you to specify the Rotation angle and the Scale X/Y values.

using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using System.Windows.Threading;

namespace DynamicTransforms
{
    public partial class MainPage : UserControl
    {
        TransformGroup _tg = new TransformGroup();
        ScaleTransform _st = new ScaleTransform();
        RotateTransform _rt = new RotateTransform();
        private DispatcherTimer _timer = new DispatcherTimer();

        public MainPage()
        {
            InitializeComponent();

            Setup();
        }

        private void Setup()
        {
            _st.ScaleX = 1;
            _st.ScaleY = 1;

            _tg.Children.Add(_st);
            _tg.Children.Add(_rt);

            image.RenderTransform = _tg;
        }

        private void ValueChanged()
        {
            _st.ScaleX = double.Parse(scaleX.Text);
            _st.ScaleY = double.Parse(scaleY.Text);
            _rt.Angle = double.Parse(rotate.Text);
            _rt.CenterX = image.ActualWidth * 0.5;
            _rt.CenterY = image.ActualHeight * 0.5;
        }

        private void TextBox_TextChanged(object sender, TextChangedEventArgs e)
        {
            ValueChanged();
        }
    }
}


obviously you will need to the alter the image source in the XAML above.

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