Vectorlight News

  • Chat App Converted to HTML and JQuery
    Sep 08, 2011

    Converted from Silverlight to HTML and Javascript/JQuery is the Vectorlight Chat App. Login using your Vectorlight password to chat using your username and avatar.

  • HTML5 iPhone,Android Big Guns Tower Defense
    Jul 02, 2011

    Big Guns has made the leap from Windows Phone 7 (XNA) to HTML5 so you can now play it on your iPhone, Android and other HTML5 compatible devices.

  • HTML5 Games - Word Poppers and Batty
    Jun 04, 2011

    As the take-up of HTML5 quickens (74% of users currently have a browser capable of HTML5 Canvas) we present two more games for both your browser and mobile.

  • Big Guns Tower Defense on Windows Phone 7
    May 06, 2011

    Coming soon to Windows Phone 7 is an XNA port of the popular Vectorlight tower defense game Super Tower Defense. Whilst retaining many of the graphical and gameplay features of the original Silverlight game.

  • Wakacube WP7 Update
    Apr 26, 2011

    Released to the Windows Phone 7 marketplace today is Version 1.1 of Wakacube the 3D physics game of skill. Included in the update are more levels (30 in total) and new mode Wakatime which generates random crate structures to keep players entertained long after the levels have been completed.

  • Home Page News

Silverlight Vertical and Horizontal Scroller

This free Scroller control allows Silverlight 2 content be scrolled automatically and also through user control via the mouse.

This Silverlight only Scroller Control is easy to implement on your Silverlight driven website and is also customizable to provide a visual feel suitable for any site design.

To use the Scroller control you will need to add a reference to Liquid.dll in your project.


How to Use the Scroller Control

To use the Scroller on your Silverlight page:

<UserControl x:Class="Scroller.Page"
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    xmlns:liquid="clr-namespace:Liquid;assembly=Liquid"
    xmlns:liquidRichText="clr-namespace:Liquid;assembly=Liquid.RichText"
    Width="400" Height="300">
    <Grid x:Name="LayoutRoot" Background="White">
        <Grid.RowDefinitions>
            <RowDefinition Height="45" />
            <RowDefinition Height="60" />
        </Grid.RowDefinitions>
        <Border Grid.Row="0" BorderThickness="1" BorderBrush="#aaaaaa" CornerRadius="4" Margin="4">
            <Border.Background>
                <LinearGradientBrush StartPoint="0.5,0" EndPoint="0.5,1">
                    <GradientStop Color="#e0e0e0" Offset="0.0" />
                    <GradientStop Color="#f8f8f8" Offset="0.5" />
                    <GradientStop Color="#efefef" Offset="1.0" />
                </LinearGradientBrush>
            </Border.Background>
            <liquid:Scroller Direction="-1,0">
                <liquidRichText:TextBlockPlus FontSize="25" Shadow="Normal" Text="This is a horizontal scroller, but it doesn't have to scroll from right-to-left. By specifying the Direction property you can scroll content in any direction!" />
            </liquid:Scroller>
        </Border>
        <Border Grid.Row="1" BorderThickness="1" BorderBrush="#aaaaaa" CornerRadius="4" Margin="4">
            <Border.Background>
                <LinearGradientBrush StartPoint="0.5,0" EndPoint="0.5,1">
                    <GradientStop Color="#e0e0e0" Offset="0.0" />
                    <GradientStop Color="#f8f8f8" Offset="0.5" />
                    <GradientStop Color="#efefef" Offset="1.0" />
                </LinearGradientBrush>
            </Border.Background>
            <liquid:Scroller Direction="1,0" EnableUserControl="True">
                <liquidRichText:TextBlockPlus FontSize="35" Foreground="Red" Shadow="Normal" Text="You can also allow the user to interact with the scrolling with the mouse. Click and drag the content to affect the scrolling!" />
            </liquid:Scroller>
        </Border>
    </Grid>
</UserControl>


Here we have two scrollers, both scrolling a TextBlock Plus.  In reality you can specify anything as content, so you could scroll and image or even a Rich Text document.  The top scroller is a non-interactive right-to-left scroller, the lower one is a left-to-right scroller and you can interact with the scrolling using the mouse.

using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;

namespace Scroller
{
    public partial class Page : UserControl
    {
        public Page()
        {
            InitializeComponent();
        }
    }
}


The Direction property controls how fast and in what direction the content is scrolled and the EnableUserControl property determines whether the user can interact with the scrolling.

Example Silverlight Scroller Control:

Silverlight Scroller Control

Latest Forum Posts

Here are latest posts from around the forums, if you have a question about any of the Liquid controls you can get your answers in the Forum.

soul_of_musix posted on Liquid.Messagebox

You have to put dlls to References instead off copy and paste to you folder. i did it.

Problem solved! Just change the default value of _createOptions from BitmapCreateOptions.None to BitmapCreateOptions.DelayCreation in ItemViewerItem.cs (Liquid > Controls > Input > ItemViewer > ItemViewerItem.cs).

apetrut posted on Scroller for Chart controls

Hi all.

I have tested the Scroller control with a Chart control and I want to ask you if there is any way in which I can block the movement of Y axis when I scroll horizontally and also if I can block the X axis when I scroll vertically.


Thanks.

Jab_Derm posted on Viewer Mods & Bug Fix

You don't include his code into your project.

After you have changed his code in it's own project and recompiled it to build a new library include the new library in your code and you will see your changes.


Jim

darkprojekt posted on Sand Effect Control

Hi


I also considered to use this control as a TimeSpan Control.


As a idea to reach this without changeing to much ...

- add a TimeSpan-Property called duration

- add methods for start, stop and pause

- calculate how much pixels you need to move down to fill the duration

- repeate a pixel move down-animation as long as needed to stretch the time (because the are probably not enough pixels there)


With this, the control has still smoth and nice animation every frame, just the sand container doesnt goes empty so fast.


Would be really nice to see, if you think about this. I'm sure, a lot of developers would see this control working as a TimeSpan indicator.


Have a good time

Michael

How to bind the dropdown control from code behind? I didn't find any property like ItemsSource, DisplayMemberPath, SelectedValuePath etc. like MS others provide.

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