Vectorlight News

  • Chat App Converted to HTML and JQuery
    Sep 08, 2011

    Converted from Silverlight to HTML and Javascript/JQuery is the Vectorlight Chat App. Login using your Vectorlight password to chat using your username and avatar.

  • HTML5 iPhone,Android Big Guns Tower Defense
    Jul 02, 2011

    Big Guns has made the leap from Windows Phone 7 (XNA) to HTML5 so you can now play it on your iPhone, Android and other HTML5 compatible devices.

  • HTML5 Games - Word Poppers and Batty
    Jun 04, 2011

    As the take-up of HTML5 quickens (74% of users currently have a browser capable of HTML5 Canvas) we present two more games for both your browser and mobile.

  • Big Guns Tower Defense on Windows Phone 7
    May 06, 2011

    Coming soon to Windows Phone 7 is an XNA port of the popular Vectorlight tower defense game Super Tower Defense. Whilst retaining many of the graphical and gameplay features of the original Silverlight game.

  • Wakacube WP7 Update
    Apr 26, 2011

    Released to the Windows Phone 7 marketplace today is Version 1.1 of Wakacube the 3D physics game of skill. Included in the update are more levels (30 in total) and new mode Wakatime which generates random crate structures to keep players entertained long after the levels have been completed.

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smithlan
smithlan
Difference between Liquid Controls for Silverlight 2 and Silverlight 3 Posted: Sep 23, 2009
 

Hello.  I have a stupid question.

I've been happily using a number of Liquid controls for Silverlight 2 in with the Silverlight 2 SDK.

I recently migrated my development system and projects to Silverlight 3 and was surprised to find (at least in inital tests) that the Liquid controls for SL2 appear to work just fine with the SL3 sdk (perhaps I just got lucky?).  I was expecting everything to break and to have to uninstall Liquid for SL2 and install Liquid for SL3.  So my question is, what's the advantage of using the Liquid Controls for SL3 (versus continuing with the Liquid Controls for SL2)?


Many thanks!

 
 
dan
dan
RE: Difference between Liquid Controls for Silverlight 2 and Silverlight 3 Posted: Sep 23, 2009
 

Hi,


Thanks for your question.  The SL2 Liquid Controls do indeed work with SL3, I think this is simply that there weren't too many breaking changes between SL2 and SL3.


The advantage of using the SL3 controls is mainly cosmetic (Popup Dialogs and Menus use the SL3 DropShadow effect) coupled with quite a few bugs that have been fixed in the SL3 versions.


All future development on the Liquid Controls will be done against SL3.  So if you have any bug fixes that have been applied since the last SL2 version of the Liquid Controls (5.2.1) you should use the latest SL3 build.


Thanks!

 
 
jimbo
jimbo
RE: Difference between Liquid Controls for Silverlight 2 and Silverlight 3 Posted: Oct 25, 2009
 

Hi Dan,

    I have just intalled and run the SilverlightControlsDemo however am having some problems - the first was in Page.xaml.cs treeNavDialog.ExpandedState definition not found in Liquid.Dialog. After commenting this line out, the project complied and ran ok however the RichTextBox, Viewer, ItemViewer, ProgressBar, Menu and Scroller controls did not fire up on clicking their associated menu buttons, (the others did). I am using Silverlight 3 and, being somewhat of a newbie, this is probably something I have screwed up! Any suggestions? By the way, I got your RichTextBox control working fine on its own.

Many thanks,

James

 
 
dan
dan
RE: Difference between Liquid Controls for Silverlight 2 and Silverlight 3 Posted: Oct 26, 2009
 

Hi James,


I have just updated the source code download for the main controls demo.  It is possible you had an older version, however if you try to download it now you will get the latest (working) copy.


http://www.vectorlight.net/demos/silverlight_controls_demo.aspx


Thanks!

 
 

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