Vectorlight News

  • Chat App Converted to HTML and JQuery
    Sep 08, 2011

    Converted from Silverlight to HTML and Javascript/JQuery is the Vectorlight Chat App. Login using your Vectorlight password to chat using your username and avatar.

  • HTML5 iPhone,Android Big Guns Tower Defense
    Jul 02, 2011

    Big Guns has made the leap from Windows Phone 7 (XNA) to HTML5 so you can now play it on your iPhone, Android and other HTML5 compatible devices.

  • HTML5 Games - Word Poppers and Batty
    Jun 04, 2011

    As the take-up of HTML5 quickens (74% of users currently have a browser capable of HTML5 Canvas) we present two more games for both your browser and mobile.

  • Big Guns Tower Defense on Windows Phone 7
    May 06, 2011

    Coming soon to Windows Phone 7 is an XNA port of the popular Vectorlight tower defense game Super Tower Defense. Whilst retaining many of the graphical and gameplay features of the original Silverlight game.

  • Wakacube WP7 Update
    Apr 26, 2011

    Released to the Windows Phone 7 marketplace today is Version 1.1 of Wakacube the 3D physics game of skill. Included in the update are more levels (30 in total) and new mode Wakatime which generates random crate structures to keep players entertained long after the levels have been completed.

  • Home Page News
Armaggon.com
Armaggon.com
Super Tower Defense Posted: Aug 17, 2010
 

Hi there,


I really think this game is fantastic;.. after playing though to some random levels (mostly on Crystal maze, but also once on wasteland) the game completely crashed (just turned into a white screen), I believe it has something to do with the pathing of the tanks? I saw someone say on a thread below it, would be very cool though if that could somehow be fixed. I dont know if it can be duplicated easily enough to be tested though ><


Just thought I'd bring this up in case for some reason it hasn't come up.


Thanks,


James

 
 
dan
dan
RE: Super Tower Defense Posted: Aug 18, 2010
 

Hi James,


Thanks for reporting this.  There was a problem with this when the game was released earlier in the year but was subsequently fixed(?).  I've played it a few times, on the Crystal level in particular and blocking the path but it seems to work fine with enemy units driving into the blocking units.


It would be interesting to hear if this happens earlier on in a level or if it's later on when theres lots of enemy units on screen.  I will continue to test as time permits.


Thanks!


 
 

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