Vectorlight News

  • Chat App Converted to HTML and JQuery
    Sep 08, 2011

    Converted from Silverlight to HTML and Javascript/JQuery is the Vectorlight Chat App. Login using your Vectorlight password to chat using your username and avatar.

  • HTML5 iPhone,Android Big Guns Tower Defense
    Jul 02, 2011

    Big Guns has made the leap from Windows Phone 7 (XNA) to HTML5 so you can now play it on your iPhone, Android and other HTML5 compatible devices.

  • HTML5 Games - Word Poppers and Batty
    Jun 04, 2011

    As the take-up of HTML5 quickens (74% of users currently have a browser capable of HTML5 Canvas) we present two more games for both your browser and mobile.

  • Big Guns Tower Defense on Windows Phone 7
    May 06, 2011

    Coming soon to Windows Phone 7 is an XNA port of the popular Vectorlight tower defense game Super Tower Defense. Whilst retaining many of the graphical and gameplay features of the original Silverlight game.

  • Wakacube WP7 Update
    Apr 26, 2011

    Released to the Windows Phone 7 marketplace today is Version 1.1 of Wakacube the 3D physics game of skill. Included in the update are more levels (30 in total) and new mode Wakatime which generates random crate structures to keep players entertained long after the levels have been completed.

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Silverlight 3 3D Effect

With the release of Silverlight 3 which includes support for 3D rendering, here we show an example of using the new Projection property of all UI Elements to apply 3D transformations.



In the XAML we have a single Image with a PlaneProjection property.  We have three buttons, each will rotate the image on a different axis:

<UserControl x:Class="Rotation3D.MainPage"
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    Width="800" Height="600">
    <Grid x:Name="LayoutRoot" Background="White">
        <Grid.Resources>
            <Storyboard x:Name="RotateZStoryBoard">
                <DoubleAnimation Storyboard.TargetName="rotation" Storyboard.TargetProperty="RotationZ" From="0.0" To="360.0" Duration="0:0:10" RepeatBehavior="Forever" />
            </Storyboard>
            <Storyboard x:Name="RotateYStoryBoard">
                <DoubleAnimation Storyboard.TargetName="rotation" Storyboard.TargetProperty="RotationY" From="0.0" To="360.0" Duration="0:0:10" RepeatBehavior="Forever" />
            </Storyboard>
            <Storyboard x:Name="RotateXStoryBoard">
                <DoubleAnimation Storyboard.TargetName="rotation" Storyboard.TargetProperty="RotationX" From="0.0" To="360.0" Duration="0:0:10" RepeatBehavior="Forever" />
            </Storyboard>
        </Grid.Resources>
        <Grid.RowDefinitions>
            <RowDefinition Height="30" />
            <RowDefinition />
        </Grid.RowDefinitions>
        <StackPanel Grid.Row="0" Orientation="Horizontal">
            <ToggleButton x:Name="rotateX" Width="90" Content="Rotate X-Axis" Click="rotateX_Click" />
            <ToggleButton x:Name="rotateY" Width="90" Content="Rotate Y-Axis" Click="rotateY_Click" />
            <ToggleButton x:Name="rotateZ" Width="90" Content="Rotate Z-Axis" Click="rotateZ_Click" />
        </StackPanel>
        <Image Grid.Row="1" Margin="0 50 0 0" Source="Sydney.JPG" Stretch="None">
            <Image.Projection>
                <PlaneProjection x:Name="rotation" />
            </Image.Projection>
        </Image>
    </Grid>
</UserControl>


The C# simply contains the Click event handlers to begin/stop the rotation animations:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;

namespace Rotation3D
{
    public partial class MainPage : UserControl
    {
        public MainPage()
        {
            InitializeComponent();
        }

        private void rotateX_Click(object sender, RoutedEventArgs e)
        {
            if (rotateX.IsChecked.Value)
            {
                RotateXStoryBoard.Begin();
            }
            else
            {
                RotateXStoryBoard.Stop();
            }
        }

        private void rotateY_Click(object sender, RoutedEventArgs e)
        {
            if (rotateY.IsChecked.Value)
            {
                RotateYStoryBoard.Begin();
            }
            else
            {
                RotateYStoryBoard.Stop();
            }
        }

        private void rotateZ_Click(object sender, RoutedEventArgs e)
        {
            if (rotateZ.IsChecked.Value)
            {
                RotateZStoryBoard.Begin();
            }
            else
            {
                RotateZStoryBoard.Stop();
            }
        }
    }
}


In the code we respond to the mouse events and calculate the position of the zoomed in area.  The magnified area is only visible when the mouse button is pressed.

Your Comments

vinsmahi posted

On Mousemove projection is flexible..that is very nice....


sourourdali posted

It's very nice


Muhammad Ravoof posted

It's really nice and amazing to watch this and only used silverlight3.0 and above


 

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