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  • Chat App Converted to HTML and JQuery
    Sep 08, 2011

    Converted from Silverlight to HTML and Javascript/JQuery is the Vectorlight Chat App. Login using your Vectorlight password to chat using your username and avatar.

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    Jul 02, 2011

    Big Guns has made the leap from Windows Phone 7 (XNA) to HTML5 so you can now play it on your iPhone, Android and other HTML5 compatible devices.

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    Jun 04, 2011

    As the take-up of HTML5 quickens (74% of users currently have a browser capable of HTML5 Canvas) we present two more games for both your browser and mobile.

  • Big Guns Tower Defense on Windows Phone 7
    May 06, 2011

    Coming soon to Windows Phone 7 is an XNA port of the popular Vectorlight tower defense game Super Tower Defense. Whilst retaining many of the graphical and gameplay features of the original Silverlight game.

  • Wakacube WP7 Update
    Apr 26, 2011

    Released to the Windows Phone 7 marketplace today is Version 1.1 of Wakacube the 3D physics game of skill. Included in the update are more levels (30 in total) and new mode Wakatime which generates random crate structures to keep players entertained long after the levels have been completed.

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Creating a Context Menu

In Silverlight 4 detecting the right mouse click is fairly straight forward using the MouseRightButtonDown event that is available on all UIElement derived objects.

In this example here we build a simple TreeView and add a Popup Menu that allows you to manipulate the ordering of the child nodes:


Implementing a Context Menu

Here is the XAML for this demonstration:

<UserControl x:Class="TreeViewContextMenu.MainPage"
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
    xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
    xmlns:liquidTreeView="clr-namespace:Liquid;assembly=Liquid.TreeView"
    xmlns:liquidMenu="clr-namespace:Liquid;assembly=Liquid.Menu"
    Width="400" Height="300">
    <Canvas x:Name="LayoutRoot" Background="White">
        <liquidTreeView:Tree x:Name="myTreeView" Canvas.Left="10" Canvas.Top="10" Width="200" Height="200" EnableLines="True" SelectionChanged="myTreeView_SelectionChanged" MouseRightButtonDown="myTreeView_MouseRightButtonDown">
            <liquidTreeView:Node Title="Root" Icon="images/folder.png" IconExpanded="images/folderOpen.png" IsExpanded="True">
                <liquidTreeView:Node Title="Item 1" Icon="images/pdf.png" />
                <liquidTreeView:Node Title="Item 2" Icon="images/pdf.png" />
                <liquidTreeView:Node Title="Item 3" Icon="images/pdf.png" />
                <liquidTreeView:Node Title="Item 4" Icon="images/pdf.png" />
                <liquidTreeView:Node Title="Item 5" Icon="images/pdf.png" />
            </liquidTreeView:Node>
        </liquidTreeView:Tree>

        <liquidMenu:Menu x:Name="contextMenu" Visibility="Collapsed" ItemSelected="contextMenu_ItemSelected">
            <liquidMenu:MenuItem ID="delete" Text="Delete" />
            <liquidMenu:MenuDivider />
            <liquidMenu:MenuItem ID="moveUp" Text="Move Up" />
            <liquidMenu:MenuItem ID="moveDown" Text="Move Down" />
        </liquidMenu:Menu>
    </Canvas>
</UserControl>


In the XAML we have our TreeView named myTreeView, this has a single Root node and some children.  We also have our Popup Context Menu name contextMenu, this contains three options, Delete, Move Up and Move Down.  You will see later on in the C# how these actions are handled.

It is important we are using a Canvas as our root element as we need to be able to position the Context Menu using absolute positioning.  It is possible to add the context menu to a Grid element and use the Margin property instead to control the positioning.

using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using Liquid;

namespace TreeViewContextMenu
{
    public partial class MainPage : UserControl
    {
        public MainPage()
        {
            InitializeComponent();
        }

        private void contextMenu_ItemSelected(object sender, MenuEventArgs e)
        {
            if (e.Tag == null)
            {
                return;
            }

            switch (e.Tag.ToString())
            {
                case "moveUp":
                    myTreeView.Selected.SwapPrevious();
                    break;
                case "moveDown":
                    myTreeView.Selected.SwapNext();
                    break;
            }

            contextMenu.Hide();
        }

        private void myTreeView_SelectionChanged(object sender, TreeEventArgs e)
        {
            contextMenu.Hide();
        }

        private void myTreeView_MouseRightButtonDown(object sender, MouseButtonEventArgs e)
        {
            Point position = e.GetPosition(myTreeView);
            Node node = myTreeView.GetNodeAtPoint(position);
            
            if (node != null)
            {
                Point contextMenuPos = myTreeView.TransformToVisual(myTreeView).Transform(position);

                myTreeView.ClearSelected();
                myTreeView.SetSelected(node);

                contextMenu.SetValue(Canvas.LeftProperty, contextMenuPos.X);
                contextMenu.SetValue(Canvas.TopProperty, contextMenuPos.Y);
                contextMenu.Show();
            }

            e.Handled = true;
        }
    }
}


The C# contains the important stuff here, the myTreeView_MouseRightButtonDown method handles the right-click event on our Tree.  In here we use the GetNodeAtPoint() method of the Tree object to retrieve the node under the mouse.

Handling the menu events is a simple switch ... case block to perform our node editing operations.

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