Vectorlight News

  • Chat App Converted to HTML and JQuery
    Sep 08, 2011

    Converted from Silverlight to HTML and Javascript/JQuery is the Vectorlight Chat App. Login using your Vectorlight password to chat using your username and avatar.

  • HTML5 iPhone,Android Big Guns Tower Defense
    Jul 02, 2011

    Big Guns has made the leap from Windows Phone 7 (XNA) to HTML5 so you can now play it on your iPhone, Android and other HTML5 compatible devices.

  • HTML5 Games - Word Poppers and Batty
    Jun 04, 2011

    As the take-up of HTML5 quickens (74% of users currently have a browser capable of HTML5 Canvas) we present two more games for both your browser and mobile.

  • Big Guns Tower Defense on Windows Phone 7
    May 06, 2011

    Coming soon to Windows Phone 7 is an XNA port of the popular Vectorlight tower defense game Super Tower Defense. Whilst retaining many of the graphical and gameplay features of the original Silverlight game.

  • Wakacube WP7 Update
    Apr 26, 2011

    Released to the Windows Phone 7 marketplace today is Version 1.1 of Wakacube the 3D physics game of skill. Included in the update are more levels (30 in total) and new mode Wakatime which generates random crate structures to keep players entertained long after the levels have been completed.

  • Home Page News

Silverlight Text Roller Blind

The Text Roller Blind is a simplified version of our Roller Blind control.  With the Text Roller Blind all you specify is the hidden content, the blind covers are simple text.

This Silverlight only Text Roller Blind Control is easy to implement on your Silverlight driven website and is also customizable to provide a visual feel suitable for any site design.

To use the Text Roller Blind control you will need to add a reference to Liquid.dll in your project.


How to Use the Text Roller Blind Control

To use the Text Roller Blind on your Silverlight page:

<UserControl x:Class="TextRollerBlind.Page"
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    xmlns:liquid="clr-namespace:Liquid;assembly=Liquid"
    Width="400" Height="300">
    <Grid x:Name="LayoutRoot" Background="White">
        <liquid:TextRollerBlind x:Name="currentStatus" Canvas.Left="10" Canvas.Top="8" Width="130" Height="80" TopText="Employment" BottomText="Status">
            <StackPanel Orientation="Vertical" Margin="6">
                <RadioButton Content="Employed" GroupName="main" Checked="CurrentStatus_Click" />
                <RadioButton Content="Unemployed" GroupName="main" Checked="CurrentStatus_Click" />
                <RadioButton Content="Career Break" GroupName="main" Checked="CurrentStatus_Click" />
                <RadioButton Content="Other" GroupName="main" Checked="CurrentStatus_Click" />
            </StackPanel>
        </liquid:TextRollerBlind>
    </Grid>
</UserControl>


In your C# code behind file you can refer to the Text Roller Blind using currentStatus.  In this example we create a simple Text Roller Blind containing a set of Radio Buttons.

using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;

namespace TextRollerBlind
{
    public partial class Page : UserControl
    {
        public Page()
        {
            InitializeComponent();
        }

        private void CurrentStatus_Click(object sender, RoutedEventArgs e)
        {
            currentStatus.Value = ((RadioButton)sender).Content.ToString();
        }
    }
}


Example Silverlight Text Roller Blind Control:

Silverlight Text Roller Blind Control

Latest Forum Posts

Here are latest posts from around the forums, if you have a question about any of the Liquid controls you can get your answers in the Forum.

soul_of_musix posted on Liquid.Messagebox

You have to put dlls to References instead off copy and paste to you folder. i did it.

Problem solved! Just change the default value of _createOptions from BitmapCreateOptions.None to BitmapCreateOptions.DelayCreation in ItemViewerItem.cs (Liquid > Controls > Input > ItemViewer > ItemViewerItem.cs).

apetrut posted on Scroller for Chart controls

Hi all.

I have tested the Scroller control with a Chart control and I want to ask you if there is any way in which I can block the movement of Y axis when I scroll horizontally and also if I can block the X axis when I scroll vertically.


Thanks.

Jab_Derm posted on Viewer Mods & Bug Fix

You don't include his code into your project.

After you have changed his code in it's own project and recompiled it to build a new library include the new library in your code and you will see your changes.


Jim

darkprojekt posted on Sand Effect Control

Hi


I also considered to use this control as a TimeSpan Control.


As a idea to reach this without changeing to much ...

- add a TimeSpan-Property called duration

- add methods for start, stop and pause

- calculate how much pixels you need to move down to fill the duration

- repeate a pixel move down-animation as long as needed to stretch the time (because the are probably not enough pixels there)


With this, the control has still smoth and nice animation every frame, just the sand container doesnt goes empty so fast.


Would be really nice to see, if you think about this. I'm sure, a lot of developers would see this control working as a TimeSpan indicator.


Have a good time

Michael

How to bind the dropdown control from code behind? I didn't find any property like ItemsSource, DisplayMemberPath, SelectedValuePath etc. like MS others provide.

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