Vectorlight News

  • Chat App Converted to HTML and JQuery
    Sep 08, 2011

    Converted from Silverlight to HTML and Javascript/JQuery is the Vectorlight Chat App. Login using your Vectorlight password to chat using your username and avatar.

  • HTML5 iPhone,Android Big Guns Tower Defense
    Jul 02, 2011

    Big Guns has made the leap from Windows Phone 7 (XNA) to HTML5 so you can now play it on your iPhone, Android and other HTML5 compatible devices.

  • HTML5 Games - Word Poppers and Batty
    Jun 04, 2011

    As the take-up of HTML5 quickens (74% of users currently have a browser capable of HTML5 Canvas) we present two more games for both your browser and mobile.

  • Big Guns Tower Defense on Windows Phone 7
    May 06, 2011

    Coming soon to Windows Phone 7 is an XNA port of the popular Vectorlight tower defense game Super Tower Defense. Whilst retaining many of the graphical and gameplay features of the original Silverlight game.

  • Wakacube WP7 Update
    Apr 26, 2011

    Released to the Windows Phone 7 marketplace today is Version 1.1 of Wakacube the 3D physics game of skill. Included in the update are more levels (30 in total) and new mode Wakatime which generates random crate structures to keep players entertained long after the levels have been completed.

  • Home Page News

Sand Effect Control

For those familiar with the game Sandmania and due to popular request here is a re-usable control that allows the effect to be used in your own applications.  For various reasons, mainly performance, the size of the control must be set before it can be used and to resize it afterwards you will need to remove the current control and create a new instance at the new size.

Here we will create an hourglass timer.


<UserControl x:Class="SandmaniaControl.MainPage"
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
    xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
    xmlns:liquidSandmania="clr-namespace:Liquid;assembly=Liquid.Sandmania"
    >
    <Grid x:Name="LayoutRoot">
        <liquidSandmania:Sandmania x:Name="sand" Width="99" Height="205" />
        <Image Source="images/timer2.png" Stretch="None" />
    </Grid>
</UserControl>

Here is the C#, here we use the BlitReady event to draw the underlying image which contains our solid pixels which the sand will not travel through and our sand pixels.  In this example White pixels (#FFFFFF) are solid pixels.

public partial class MainPage : UserControl
{
    public MainPage()
    {
        InitializeComponent();

        sand.BlitReady += sand_BlitReady;
    }

    private void sand_BlitReady(object sender, EventArgs e)
    {
        sand.Blit(0, 0, "SandmaniaControl;component/images/timer.png");
    }
}

Here are the images we use to build our hourglass.  The important one is the underlay image on the left which contains the solid pixels (#FFFFFF), sand cannot travel through solid pixels.  The sand itself at the top, and the Red pixels at the bottom which we use to measure how many pixels are in a target area.

The overlay image is simply that, to hide the solid White lines and make the hourglass more realistic.

The underlying hourglass with sand  The hourglass overlay

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