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    Sep 08, 2011

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    Jul 02, 2011

    Big Guns has made the leap from Windows Phone 7 (XNA) to HTML5 so you can now play it on your iPhone, Android and other HTML5 compatible devices.

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    Jun 04, 2011

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    May 06, 2011

    Coming soon to Windows Phone 7 is an XNA port of the popular Vectorlight tower defense game Super Tower Defense. Whilst retaining many of the graphical and gameplay features of the original Silverlight game.

  • Wakacube WP7 Update
    Apr 26, 2011

    Released to the Windows Phone 7 marketplace today is Version 1.1 of Wakacube the 3D physics game of skill. Included in the update are more levels (30 in total) and new mode Wakatime which generates random crate structures to keep players entertained long after the levels have been completed.

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Creating a Menu Programatically

Creating a menu in XAML has already been demonstrated on the Menu page, here we look at creating and populating a menu completely in code.

First up you need to add a reference to Liquid.Menu.dll in your project.


The (Simple) XAML

All we have in our XAML is a single Canvas:

<UserControl x:Class="MenuProgramatic.Page"
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    Width="400" Height="300">
    <Canvas x:Name="LayoutRoot" Background="White">

    </Canvas>
</UserControl>


The code side of things is a little more involved.  Here we create the menu which we call main, this contains 3 child items which we add to the Items collection.  Note that for Item 2 we set the Content property, this tells us the menu item has a child menu.

using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;

using Liquid;

namespace MenuProgramatic
{
    public partial class Page : UserControl
    {
        private Menu menu = new Menu();

        public Page()
        {
            InitializeComponent();

            CreateMenu();
        }

        private void CreateMenu()
        {
            Menu subMenu = new Menu();
            Button button = new Button() { Content = "Show" };

            button.Click += new RoutedEventHandler(button_Click);

            menu.SetValue(Canvas.LeftProperty, 50d);
            menu.SetValue(Canvas.TopProperty, 50d);
            menu.Visibility = Visibility.Collapsed;
            menu.ItemSelected += new MenuEventHandler(menu_ItemSelected);

            menu.Items.Add(new MenuItem("Menu item 1") { ID = "item1" } );
            menu.Items.Add(new MenuItem("Menu item 2") { ID = "item2", Content = subMenu });
            menu.Items.Add(new MenuItem("Menu item 3") { ID = "item3" });

            subMenu.Items.Add(new MenuItem("Item 4") { ID = "item4" });
            subMenu.Items.Add(new MenuItem("Item 5") { ID = "item5" });
            subMenu.Items.Add(new MenuItem("Item 6") { ID = "item6" });

            LayoutRoot.Children.Add(button);
            LayoutRoot.Children.Add(menu);
        }

        private void menu_ItemSelected(object sender, MenuEventArgs e)
        {
            MessageBox.Show(e.Tag.ToString() + " was selected.");
            
            menu.Visibility = Visibility.Collapsed;
        }

        private void button_Click(object sender, RoutedEventArgs e)
        {
            menu.Visibility = Visibility.Visible;
        }
    }
}


We have an event handler menu_ItemSelected for dealing with menu item selections, the property e.Tag passed in contains the ID of the selected menu item.

Creating a Menu in C#

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