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Silverlight File Upload Component

This free Silverlight File Upload component will help you build a UI with File Upload capability with the minimum amount of coding, the example we have on this page uses the Progress Bar control to give you a visual representation of the upload progress though as the File Upload is a separate component you can implement any UI you like for it.

To use the File Upload Component you will need to add a reference to Liquid.Components.dll in your project.


How to Use the File Upload Component

To demonstrate the File Upload component we will build a simple upload page containing a Progress Bar and a file browse button, the browse dialog is a standard Silverlight dialog and allows the user to select 1 or many files.  In your Silverlight XAML:

<UserControl x:Class="FileUpload.Page"
    xmlns="http://schemas.microsoft.com/client/2007"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    xmlns:liquid="clr-namespace:Liquid;assembly=Liquid"
    Width="400" Height="300">
    <Canvas>
        <liquid:ProgressBarPlus x:Name="progress" Canvas.Left="8" Canvas.Top="8" Width="200" Height="24" />
        <Button x:Name="startUpload" Canvas.Left="80" Canvas.Top="50" Content="Upload" Width="60" Height="32" Click="StartUpload_Click" />
    </Canvas>
</UserControl>


In your C# code behind file you will actually get to use the Upload component to upload the selected files and to maintain the progress bar with the upload progress.

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Windows.Browser;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;

using Liquid;
using Liquid.Components;

namespace FileUpload
{
    public partial class Page : UserControl
    {
        private Uploader _uploader = new Uploader("http://localhost/vectorlight/FileUploadService.asmx");

        public Page()
        {
            InitializeComponent();

            _uploader.UploadProgressChange += new UploadEventHandler(Uploader_UploadProgressChange);
            _uploader.UploadFinished += new UploadEventHandler(Uploader_UploadFinished);
        }

        private void Uploader_UploadFinished(object sender, UploadEventArgs e)
        {
            progress.Text = "Complete.";
            progress.Complete = e.Progress;
        }

        private void Uploader_UploadProgressChange(object sender, UploadEventArgs e)
        {
            progress.Text = "Uploading " + Math.Round(e.Progress) + "% (" + e.Text + ")";
            progress.Complete = e.Progress;
        }

        private void StartUpload_Click(object sender, RoutedEventArgs e)
        {
            OpenFileDialog dialog = new OpenFileDialog();

            dialog.Filter = "Image files (*.gif;*.jpg;*.png)|*.gif;*.jpg;*.png";
            dialog.Multiselect = true;

            if (dialog.ShowDialog() == true)
            {
                _uploader.UploadFiles("myUpload1", dialog.Files, "documents/", true, "");
            }
        }
    }
}


In the example above we are handling the button Click event to display the local file browse dialog.  When the user selects a file(s) we pass the selected file list property to the File Upload component which does the rest of the work for you.

The method Uploader_UploadProgressChange is called each time a portion of a file has been uploaded, the portion sizes are specified in the File Upload component using the PacketSize property (the default is 32768 or 32KB).

Receiving the File on the Server

The File Upload component uses a web service to push the data over to the server and your receiving web server must have a web service in order to receive the data.  Below is an example of typical web service that could handle this:

using System;
using System.Collections;
using System.IO;
using System.Web;
using System.Web.Services;
using System.Web.Services.Protocols;

/// <summary>
/// Summary description for FileUploadService
/// </summary>
[WebService(Namespace = "http://tempuri.org/")]
[WebServiceBinding(ConformsTo = WsiProfiles.BasicProfile1_1)]
public class FileUploadService : System.Web.Services.WebService
{
    public FileUploadService()
    {
        //Uncomment the following line if using designed components
        //InitializeComponent();
    }

    [WebMethod]
    public string Upload(string id, string mode, string path, string name, string filedata, bool overwrite, string tag, bool final)
    {
        string filename = string.Empty;

        try
        {
            filename = Server.MapPath("~") + @"\" + path.Replace("/", @"\") + name;

            if (mode == "new")
            {
                if (File.Exists(filename) == true)
                {
                    if (overwrite)
                    {
                        File.Delete(filename);
                    }
                    else
                    {
                        return "File Already Exists";
                    }
                }

                WriteFile(filename, Convert.FromBase64String(filedata), FileMode.Create);
            }
            else
            {
                WriteFile(filename, Convert.FromBase64String(filedata), FileMode.Append);
            }
        }
        catch (Exception ex)
        {
            File.Delete(filename);
            return "File Write Error: " + ex.Message;
        }

        return "ok";
    }

    private void WriteFile(string filename, byte[] content, FileMode fileMode)
    {
        Stream target = null;
        BinaryWriter writer = null;

        try
        {
            target = File.Open(filename, fileMode);
            writer = new BinaryWriter(target);

            writer.Write(content);
        }
        catch (Exception ex)
        {
            throw new Exception("Could not write to file: " + filename + " - " + ex.Message);
        }
        finally
        {
            if (target != null)
            {
                target.Close();
            }
            if (writer != null)
            {
                writer.Close();
            }
        }
    }
}



Latest Forum Posts

Here are latest posts from around the forums, if you have a question about any of the Liquid controls you can get your answers in the Forum.

Memory probleMemory probleMemory probleMemory probleMemory problem




hamzeh soboh posted on SpellChecker in Windows Phone 7.1?

Please I want to know...


thanks for help

infocopy posted on FileUpload webservice problem

I have a similar problem. I can upload my files from the web server machine but when I try from a client machine I have only a 500 error on server and my file was not uploaded on a sharing directory on the server web machine.  What can I do?

(My configuration: IIS7, MS WS 2008 R2)


Thank's

Ma

haraklis1 posted on Delete/Copy/Move in file explorer

hi,

does anyone knows how to Delete/Move/Copy files in file eplorer demo? I tried with method System.IO.File.Delete(path), but it didnt like my path. I tried geting from item view (document/.../image.jpg), tried (http://localhost:1354/...) and tried

filename = Server.MapPath("~") + @"\" + path.Replace("/", @"\"); //path = document/.../image.jpg

File.Delete(filename);

Regards Adomas

infocopy posted on Problem uploading exe files

Hi, I have a proble with the you library when I try to upload a files with the exe extension. The exe file is partialy and temporary copied after that it get deleted.



Best regards

Mark

Hi


I am trying to resize images before I upload using the WriteableBitmapEx (http://writeablebitmapex.codeplex.com/) library


All my uploaded images seem bigger in size and are corrupted (not valid images)


I have the following code:


                    BitmapImage image = new BitmapImage();

                    image.SetSource(dialog.File.OpenRead());  


                    WriteableBitmap bitmap = new WriteableBitmap(image);

                    WriteableBitmap resizedBitmap = bitmap.Resize(300, 300, WriteableBitmapExtensions.Interpolation.Bilinear);  

                    

                    byte[] data = resizedBitmap.ToByteArray();

                    Stream s = new MemoryStream(data);

                    

                    _uploadingTo = TreeMenu.Selected;                    

                    target = _uploadingTo.ID;


                    _uploader.UploadData("myUpload", s, dialog.File.Name, target, dialog.File.Name, true, "");


Thanks in advance


Mark

 

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