Vectorlight News

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    Sep 08, 2011

    Converted from Silverlight to HTML and Javascript/JQuery is the Vectorlight Chat App. Login using your Vectorlight password to chat using your username and avatar.

  • HTML5 iPhone,Android Big Guns Tower Defense
    Jul 02, 2011

    Big Guns has made the leap from Windows Phone 7 (XNA) to HTML5 so you can now play it on your iPhone, Android and other HTML5 compatible devices.

  • HTML5 Games - Word Poppers and Batty
    Jun 04, 2011

    As the take-up of HTML5 quickens (74% of users currently have a browser capable of HTML5 Canvas) we present two more games for both your browser and mobile.

  • Big Guns Tower Defense on Windows Phone 7
    May 06, 2011

    Coming soon to Windows Phone 7 is an XNA port of the popular Vectorlight tower defense game Super Tower Defense. Whilst retaining many of the graphical and gameplay features of the original Silverlight game.

  • Wakacube WP7 Update
    Apr 26, 2011

    Released to the Windows Phone 7 marketplace today is Version 1.1 of Wakacube the 3D physics game of skill. Included in the update are more levels (30 in total) and new mode Wakatime which generates random crate structures to keep players entertained long after the levels have been completed.

  • Home Page News

Setting a Clipping Region

Having wanted to find this out for a recent project I thought I would share this here.  When drawing to an HTML5 Canvas the default clipping region is the size of the canvas.  But what if you want to change the clipping area?

<body onload="drawCanvas();">
    <div>
        <canvas id="myCanvas" width="300" height="150">
            <p>Your browser doesn't support canvas.</p>
        </canvas>
    </div>
</body>

function drawCanvas() {
    // Get our Canvas element
    var surface = document.getElementById("myCanvas");

    if (surface.getContext) {
        // If Canvas is supported
        var context = surface.getContext('2d');

        // Draw a red circle
        context.beginPath();
        context.arc(60, 60, 40, 0, Math.PI * 2, false);
        context.closePath();
        context.fillStyle = "#ff0000";
        context.fill();

        // Set the clipping area
        context.beginPath();
        context.rect(0, 0, 300, 60);
        context.clip();

        // Draw the circle again
        context.beginPath();
        context.arc(150, 60, 40, 0, Math.PI * 2, false);
        context.closePath();
        context.fillStyle = "#ff0000";
        context.fill();
    }
}

Here we draw two Red circles, the first is drawn with the default clipping region set which starts at 0,0 and finishes at 300,150 (the dimensions of our Canvas element).

Canvas Text

Before we draw the 2nd circle we define our new clipping region using the rect() method which takes the following parameters: left, top, right, bottom.  When we have defined our clipping area we call clip() which sets it.  All future rendering will have that clipping region applied.

If you want to save the current rendering state (which includes the clipping region) you can call the save() method on the graphics context before you change the state.  Using restore() can then be used to quickly set the rendering state back to what it was when you last called save().

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