Vectorlight News

  • Chat App Converted to HTML and JQuery
    Sep 08, 2011

    Converted from Silverlight to HTML and Javascript/JQuery is the Vectorlight Chat App. Login using your Vectorlight password to chat using your username and avatar.

  • HTML5 iPhone,Android Big Guns Tower Defense
    Jul 02, 2011

    Big Guns has made the leap from Windows Phone 7 (XNA) to HTML5 so you can now play it on your iPhone, Android and other HTML5 compatible devices.

  • HTML5 Games - Word Poppers and Batty
    Jun 04, 2011

    As the take-up of HTML5 quickens (74% of users currently have a browser capable of HTML5 Canvas) we present two more games for both your browser and mobile.

  • Big Guns Tower Defense on Windows Phone 7
    May 06, 2011

    Coming soon to Windows Phone 7 is an XNA port of the popular Vectorlight tower defense game Super Tower Defense. Whilst retaining many of the graphical and gameplay features of the original Silverlight game.

  • Wakacube WP7 Update
    Apr 26, 2011

    Released to the Windows Phone 7 marketplace today is Version 1.1 of Wakacube the 3D physics game of skill. Included in the update are more levels (30 in total) and new mode Wakatime which generates random crate structures to keep players entertained long after the levels have been completed.

  • Home Page News

Drawing Text

Rendering text in regular HTML is easy, rendering text in an HTML5 Canvas is a little more involved but the effects that can be applied to text is greater than that of plain HTML and CSS.  Here we show how to render some basic text using a variety of fonts, colors and font weights.

<body onload="drawCanvas();">
    <div>
        <canvas id="myCanvas" width="500" height="150">
            <p>Your browser doesn't support canvas.</p>
        </canvas>
    </div>
</body>

function drawCanvas() {
    // Get our Canvas element
    var surface = document.getElementById("myCanvas");

    if (surface.getContext) {
        // If Canvas is supported
        var context = surface.getContext('2d');

        // Set the baseline
        context.textBaseline = "top";
        
        // Draw some text in Arial
        context.font = "30px Arial";
        context.fillStyle = "#ff0000";
        context.fillText("30px Arial Text", 10, 10);
    }
}

Firstly we set the font property, this property can contain the font name and size as well as the font weight, here we set it to Arial, 30px in size.  The fillStyle controls how the text is painted onto the canvas, here we set it to a solid Red.

Finally we call the fillText method that does that actual text rendering, this method takes the text string to draw and the x and y position from the top-left of the canvas.

Canvas Text

// Now some in Times New Roman Blue
context.font = "25px Times New Roman";
context.fillStyle = "#0000ff";
context.fillText("25px Times New Roman Text", 10, 40);

// And some in Tahoma Bold
context.font = "bold 15px Tahoma";
context.fontweight
context.fillStyle = "#000000";
context.fillText("15px Tahoma Bold Text", 10, 70);

Gradient Fills

So far we could have displayed the above text using standard HTML and CSS, however when using the Canvas to draw text you have a whole lot more possibilities, one of these is the ability to apply gradients to text:

context.font = "30px Arial";

var gradient = context.createLinearGradient(0, 0, 0, 40);
// Add 2 steps to it
gradient.addColorStop(0, "rgb(100,0,0)");
gradient.addColorStop(1, "rgb(255,0,0)");
// Assign our gradient to the fillStyle
context.fillStyle = gradient;
context.fillText("30px Arial Text with Red Gradient", 10, 10);

Canvas Text

Here we create a vertical gradient that flows from dark Red to bright Red.  For more details on using gradients and fill styles please see the Shapes and Fill Styles tutorial.

Measuring Text

A common requirement when dealing with text is to be able to measure how many pixels a block of text occupies.  For this we can use the measureText() method that can be found on the graphics context:

var size = context.measureText("Some text to measure");
alert(size.width);

This method returns a size object which contains the text dimensions.

Rendering Text on the iPad

If you intend to run your HTML5 application on an iPad then there is a bug present that causes text to not render correctly, however thanks to some 3rd party script there is an alternative.  StrokeText is the best text rendering solution out there that is compatible with the iPad, details of the API and to download it please visit the StrokeText site.

Rate this: 

1 Star 2 Star 3 Star 4 Star 5 Star
4 Ratings / 3.3 Average

Tweets

Silverlight Controls

  • Rich TextBox

    Create and edit rich content with this slick and expandable Rich TextBox...

  • TreeView

    This easy to use TreeView comes with drag and drop, sorting, searching and much more...

  • Context Menu

    You too can have cool popup context menus in your Silverlight applications...

  • Resizable Dialog

    Draggable and resizable popup dialogs are what serious Silverlight developers need...

  • Spell Checker

    Real-time spell checking in Silverlight? We did it first here...