Vectorlight News

  • Chat App Converted to HTML and JQuery
    Sep 08, 2011

    Converted from Silverlight to HTML and Javascript/JQuery is the Vectorlight Chat App. Login using your Vectorlight password to chat using your username and avatar.

  • HTML5 iPhone,Android Big Guns Tower Defense
    Jul 02, 2011

    Big Guns has made the leap from Windows Phone 7 (XNA) to HTML5 so you can now play it on your iPhone, Android and other HTML5 compatible devices.

  • HTML5 Games - Word Poppers and Batty
    Jun 04, 2011

    As the take-up of HTML5 quickens (74% of users currently have a browser capable of HTML5 Canvas) we present two more games for both your browser and mobile.

  • Big Guns Tower Defense on Windows Phone 7
    May 06, 2011

    Coming soon to Windows Phone 7 is an XNA port of the popular Vectorlight tower defense game Super Tower Defense. Whilst retaining many of the graphical and gameplay features of the original Silverlight game.

  • Wakacube WP7 Update
    Apr 26, 2011

    Released to the Windows Phone 7 marketplace today is Version 1.1 of Wakacube the 3D physics game of skill. Included in the update are more levels (30 in total) and new mode Wakatime which generates random crate structures to keep players entertained long after the levels have been completed.

  • Home Page News
necrid
necrid
Chaos Tournament - Seems to be broken Posted: Feb 07, 2010
 

Hello,


I was a huge fan of this game on the Spectrum, but the version you've published doesn't seem to work. As soon as the game begins, the Human controlled character instantly dies. I've tried this on both Vista and XP machines, also setting various players as Human and it does the same thing every time.


The conversion looks great, shame about the game-breaking bug. Hope it can be sorted

 
 
dan
dan
RE: Chaos Tournament - Seems to be broken Posted: Feb 08, 2010
 

Hi,


Thanks for letting us know.  The problem has been fixed and a newer version uploaded.


Enjoy!

 
 
necrid
necrid
RE: Chaos Tournament - Seems to be broken Posted: Feb 09, 2010
 

Cheers - seems to be working perfectly now, thanks for the quick response.


Now I've had the chance to play it, I can say it's a superb remake, easily the best of the numerous Chaos remake attempts.

 
 
necrid
necrid
RE: Chaos Tournament - Seems to be broken Posted: Feb 09, 2010
 

Also, a few bugs - I'll list them here as they turn up. (not expecting these to be fixed by the way, but worth listing in case there's another release)


1. Ranged flying creatures (dragons, manticores) - during the move phase, once the player has moved one of these units, no other unit can be selected and the player has to finish the phase in order to continue. This is a pain when the player owns multiple such units, as effectively only one can be used, at the very end of each move phase.


2. Subversion - Computer player successfully subverted a human player Red Dragon unit. Following this, the game did not recognise the subversion. When it was time for the computer's move phase the game froze as the AI seemed unable to recognise that it now owned the unit and complete the session.

 
 
necrid
necrid
RE: Chaos Tournament - Seems to be broken Posted: Feb 09, 2010
 

On the site, the following link is broken - Select: Games>Chaos Tournament> (it links to the other shooting game instead)

 
 
necrid
necrid
RE: Chaos Tournament - Seems to be broken Posted: Feb 09, 2010
 

3. Raise Undead has same effect as the aforementioned Subversion bug (3.) CPU player raised a Hydra as undead, but game froze after one move session.

 
 
necrid
necrid
RE: Chaos Tournament - Seems to be broken Posted: Feb 09, 2010
 

4. Another Subversion Bug - If Human player uses Subversion, it releases the unit from Computer ownership but doesn't assign it to the player correctly - it flashes with a red box during the move phase but it is not usable.

 
 
necrid
necrid
RE: Chaos Tournament - Seems to be broken Posted: Feb 09, 2010
 

5. High Score ranking doesn't register a win - logged in or not.

 
 
dan
dan
RE: Chaos Tournament - Seems to be broken Posted: Feb 19, 2010
 

Hi,


Thanks for reporting all these, I have been through the code now and hopefully all of these problems are now fixed.


Thanks!

 
 

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